使用通过组成可逆层获得的地图进行标准化模型复杂概率分布。特殊的线性层(例如蒙版和1x1卷积)在现有体系结构中起着关键作用,因为它们在具有可拖动的Jacobians和倒置的同时增加表达能力。我们提出了一个基于蝴蝶层的新的可逆线性层家族,理论上捕获复杂的线性结构,包括排列和周期性,但可以有效地倒置。这种代表力是我们方法的关键优势,因为这些结构在许多现实世界数据集中很常见。根据我们的可逆蝴蝶层,我们构建了一个新的称为蝴蝶流的归一化流量模型。从经验上讲,我们证明蝴蝶不仅可以在MNIST,CIFAR-10和Imagenet 32​​x32等自然图像上实现强密度估计结果,而且还可以在结构化数据集中获得明显更好的对数可能性,例如Galaxy图像和Mimic-III患者群体 - - 同时,在记忆和计算方面比相关基线更有效。
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分批归一化(BN)是一种无处不在的技术,用于训练深层神经网络,可加速其收敛以达到更高的准确性。但是,我们证明了BN具有根本的缺点:它激励该模型依赖于训练(内域)数据高度特定的低变义特征,从而损害了室外示例的概括性能。在这项工作中,我们首先表明在各种架构上删除BN层会导致较低的域外和腐败错误,而造成较高的内域错误,因此我们首先研究了这种现象。然后,我们提出了反平衡老师(CT),该方法利用与老师的老师一起利用同一模型的冷冻副本,通过通过一致性损失功能实质上调整其权重来实现学生网络对强大表示的学习。该正则化信号有助于CT在不可预见的数据变化中表现良好,即使没有从目标域中的信息如先前的工作中。从理论上讲,我们在过度参数化的线性回归设置中显示了为什么归一化导致模型对这种内域特征的依赖,并通过验证CT的功效来证明CT的功效,从而在稳健性基准(例如CIFAR-10-C,CIFAR-10-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100-C,CIFAR-100)上表现出了疗效。和VLCS。
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密度比估计(DRE)是一种用于比较两个概率分布的基本机器学习技术。然而,现有方法在高维设置中斗争,因为难以基于有限样本进行准确地比较概率分布。在这项工作中,我们提出了Dre-\ idty,一种分歧和征服方法来减少DRE到一系列更简单的子问题。灵感来自Monte Carlo方法,我们通过无限连续的中间桥接桥分布平稳地插入两种分布。然后,我们估计索引索引的桥接分布的瞬时变化率(“时间分数”) - 与数据(Stein)分数类似地定义的量 - 具有新的时间得分匹配目标。粗略地,然后可以集成学习的时间评分以计算所需的密度比。此外,我们表明,传统(Stein)得分可用于获得在分布中连接高密度区域,提高实践性能的集成路径。经验上,我们证明我们的方法在复杂的高维数据集上的相互信息估计和基于能量的建模等下游任务中表现出很好。
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Many recent works on understanding deep learning try to quantify how much individual data instances influence the optimization and generalization of a model, either by analyzing the behavior of the model during training or by measuring the performance gap of the model when the instance is removed from the dataset. Such approaches reveal characteristics and importance of individual instances, which may provide useful information in diagnosing and improving deep learning. However, most of the existing works on data valuation require actual training of a model, which often demands high-computational cost. In this paper, we provide a training-free data valuation score, called complexity-gap score, which is a data-centric score to quantify the influence of individual instances in generalization of two-layer overparameterized neural networks. The proposed score can quantify irregularity of the instances and measure how much each data instance contributes in the total movement of the network parameters during training. We theoretically analyze and empirically demonstrate the effectiveness of the complexity-gap score in finding 'irregular or mislabeled' data instances, and also provide applications of the score in analyzing datasets and diagnosing training dynamics.
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Data-centric AI has shed light on the significance of data within the machine learning (ML) pipeline. Acknowledging its importance, various research and policies are suggested by academia, industry, and government departments. Although the capability of utilizing existing data is essential, the capability to build a dataset has become more important than ever. In consideration of this trend, we propose a "Data Management Operation and Recipes" that will guide the industry regardless of the task or domain. In other words, this paper presents the concept of DMOps derived from real-world experience. By offering a baseline for building data, we want to help the industry streamline its data operation optimally.
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Generative AI has matured to a point where large-scale models can generate text that seems indistinguishable from human-written text and remarkably photorealistic images. Automatically measuring how close the distribution of generated data is to the target real data distribution is a key step in diagnosing existing models and developing better models. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore four approaches to statistically estimate these scores: vector quantization, non-parametric estimation, classifier-based estimation, and parametric Gaussian approximations. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We conclude the paper by demonstrating its applications to other AI domains and discussing practical recommendations.
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms. The strangeness refers to the degree of unfamiliarity of the observations that an agent visits. In order to give the observation strangeness a global perspective, it is also augmented with the the degree of unfamiliarity of the visited entire state. The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by stochastic transitions commonly observed in MARL tasks. To prevent a high exploration bonus from making the MARL training insensitive to extrinsic rewards, we also propose a separate action-value function trained by both extrinsic reward and exploration bonus, on which a behavioral policy to generate transitions is designed based. It makes the CTDE-based MARL algorithms more stable when they are used with an exploration method. Through a comparative evaluation in didactic examples and the StarCraft Multi-Agent Challenge, we show that the proposed exploration method achieves significant performance improvement in the CTDE-based MARL algorithms.
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Graph neural networks (GNNs) have received remarkable success in link prediction (GNNLP) tasks. Existing efforts first predefine the subgraph for the whole dataset and then apply GNNs to encode edge representations by leveraging the neighborhood structure induced by the fixed subgraph. The prominence of GNNLP methods significantly relies on the adhoc subgraph. Since node connectivity in real-world graphs is complex, one shared subgraph is limited for all edges. Thus, the choices of subgraphs should be personalized to different edges. However, performing personalized subgraph selection is nontrivial since the potential selection space grows exponentially to the scale of edges. Besides, the inference edges are not available during training in link prediction scenarios, so the selection process needs to be inductive. To bridge the gap, we introduce a Personalized Subgraph Selector (PS2) as a plug-and-play framework to automatically, personally, and inductively identify optimal subgraphs for different edges when performing GNNLP. PS2 is instantiated as a bi-level optimization problem that can be efficiently solved differently. Coupling GNNLP models with PS2, we suggest a brand-new angle towards GNNLP training: by first identifying the optimal subgraphs for edges; and then focusing on training the inference model by using the sampled subgraphs. Comprehensive experiments endorse the effectiveness of our proposed method across various GNNLP backbones (GCN, GraphSage, NGCF, LightGCN, and SEAL) and diverse benchmarks (Planetoid, OGB, and Recommendation datasets). Our code is publicly available at \url{https://github.com/qiaoyu-tan/PS2}
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Recognizing the surrounding environment at low latency is critical in autonomous driving. In real-time environment, surrounding environment changes when processing is over. Current detection models are incapable of dealing with changes in the environment that occur after processing. Streaming perception is proposed to assess the latency and accuracy of real-time video perception. However, additional problems arise in real-world applications due to limited hardware resources, high temperatures, and other factors. In this study, we develop a model that can reflect processing delays in real time and produce the most reasonable results. By incorporating the proposed feature queue and feature select module, the system gains the ability to forecast specific time steps without any additional computational costs. Our method is tested on the Argoverse-HD dataset. It achieves higher performance than the current state-of-the-art methods(2022.10) in various environments when delayed . The code is available at https://github.com/danjos95/DADE
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